{"id":1376,"date":"2025-03-15T00:41:03","date_gmt":"2025-03-15T00:41:03","guid":{"rendered":"https:\/\/haxed.me.uk\/?p=1376"},"modified":"2025-03-15T00:48:40","modified_gmt":"2025-03-15T00:48:40","slug":"cc-generals-zero-hour-mod-disable-superweapons-and-general-abilities","status":"publish","type":"post","link":"https:\/\/haxed.me.uk\/index.php\/2025\/03\/15\/cc-generals-zero-hour-mod-disable-superweapons-and-general-abilities\/","title":{"rendered":"C&#038;C Generals Zero Hour Mod: Disable Superweapons and General Abilities"},"content":{"rendered":"\n<p>I have created my first C&amp;C Generals Zero Hour Mod!<br><br>Please don&#8217;t hate me for this, I know there are some CNC ZH purists out there that are not going to like this &#8230; but there are definitely a lot of people that will appreciate it.<br><br><strong>The &#8220;Problem&#8221;<\/strong><br><br> I see people asking all the time on the CNC ZH forums over the last decade, if superweapons and general abilities can be disabled , and generally, they get the usual unhelpful answer NO NO THIS CANNEE BE DONE. Perhaps folks who want this feature are asking because they want to play <em><strong>casually <\/strong><\/em>and or just want to alter the experience of the game to build up a nice <strong><em>turtle base<\/em><\/strong>, or perhaps they just wanna play mano a mano, without the general abilities. To me this seems like a reasonable desire.<\/p>\n\n\n\n<p><strong>The Mod<\/strong><\/p>\n\n\n\n<p>This mod gives the game a more Red Alert feel, and, it&#8217;s pretty nice. The game is actually in some respects harder, because people can&#8217;t trample eachothers bases with superweapons or special general abilities like MOAB.<br><br>And trust me, when I play against 7 Hard AI&#8217;s it&#8217;s a pretty painful lashing, when they are teamed up against you, lets face it, you are probably going to lose your base in the first 20 minutes!<br><br><strong>They said it couldnt be done<\/strong><br><br>Well, they said it couldn&#8217;t be done for years but I had a little dig around the variables the game uses in FinalBig and exported the science and specialpower init configuration files, and I could see that this was achievable via two ways:<br><br>1. Increase the time for a superweapon reload to exceed 4 hours (i.e. the charge time for all superweapons is greater than an entire match). <br>2. Increase the number of points required to upgrade, effectively graying out all special abilities, for all players, permanently. <br><br>Sure, there might be a few things I missed, potentially, but as far as I can see, people who want to play turtle, and, effectively completely change the way this game works to play base builders, well now they can. <br><br>No thanks necessary, just sent me a comment if you enjoy the game mod. <br><br><strong>Installing the MOD<\/strong><br><br>You can <a href=\"https:\/\/haxed.me.uk\/wp-content\/uploads\/2025\/03\/disable_superweapons_and_general_abilities.zip\">Download the mod here<\/a>, simply place the two ini files in C:\\Program Files (x86)\\Steam\\steamapps\\common\\Command &amp; Conquer Generals &#8211; Zero Hour\\Data\\INI and you are good to go.<br><br>Lets give it a goooo<\/p>\n\n\n\n<p><br><br>Best,<br>Adam <\/p>\n\n\n\n<div class=\"wp-block-file\"><a id=\"wp-block-file--media-25df261b-bccb-4154-8c8e-c5515c537932\" href=\"https:\/\/haxed.me.uk\/wp-content\/uploads\/2025\/03\/disable_superweapons_and_general_abilities.zip\">disable_superweapons_and_general_abilities<\/a><a href=\"https:\/\/haxed.me.uk\/wp-content\/uploads\/2025\/03\/disable_superweapons_and_general_abilities.zip\" class=\"wp-block-file__button wp-element-button\" download aria-describedby=\"wp-block-file--media-25df261b-bccb-4154-8c8e-c5515c537932\">Download<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>I have created my first C&amp;C Generals Zero Hour Mod! Please don&#8217;t hate me for this, I know there are some CNC ZH purists out there that are not going to like this &#8230; but there are definitely a lot &hellip; <a href=\"https:\/\/haxed.me.uk\/index.php\/2025\/03\/15\/cc-generals-zero-hour-mod-disable-superweapons-and-general-abilities\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1376","post","type-post","status-publish","format-standard","hentry","category-uncategorised"],"_links":{"self":[{"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/posts\/1376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/comments?post=1376"}],"version-history":[{"count":3,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/posts\/1376\/revisions"}],"predecessor-version":[{"id":1384,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/posts\/1376\/revisions\/1384"}],"wp:attachment":[{"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/media?parent=1376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/categories?post=1376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/haxed.me.uk\/index.php\/wp-json\/wp\/v2\/tags?post=1376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}